Caper #3: The Caretaker's Office - A Wizard-Themed Room
Based on a very popular book series about young wizards and witches, this room is a magical experience.
You're learning magic at a school in an old castle, with other young witches and wizards. Unfortunately, you've gotten on the caretaker's bad side. He's locked you in his office, before running off to deal with the poltergeist. You now have one hour to escape, before he comes back to decide on your punishment.
Caper #2: The Clock
It seems so simple; what's the time? How hard can that be to figure out? Hard. It can be really hard.
True to our style, we've avoided exotic word puzzles and complicated math in our second room, in favour of strange objects and physical effects. The first thing you'll notice about this room; a big clock dominates the floor space. It will seem useless at first, but as you carry on, you may find that its this clock that is the key to everything...
This puzzle is a challenge, but still suitable for all ages and levels of experience. Don't forget, we're always watching and listening, so help is only a request for a hint away.
This puzzle is a challenge, but still suitable for all ages and levels of experience. Don't forget, we're always watching and listening, so help is only a request for a hint away.
Caper #1: Double Trouble RETIRED
You start off in the room, full of puzzles. You work furiously as the clock ticks down. You finally get the key to the door, and open it, only to find that the fun has just begun...
Quick Facts
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